
Rule of Cool: Gamifying Texts in the Secondary English Classroom through RPG (057)
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This presentation prepares educators to facilitate a Role-Playing Game (RPG)-style lesson in the classroom. This high-engagement, high-collaboration strategy immerses students in a text with only a D20 and character sheet. Students draw on experiences to solve textual problems in real-time. The presentation culminates in a D&D-style encounter.
Supplementary Session Materials
